About
I am a concept artist with a solid foundation from the Savannah College of Art and Design. My creative vision is deeply rooted in a reverence for nature and complex systemic design, which I manifest through proficiency in Adobe Suite (Ps, Ai, Ae, Id) and an evolving mastery of 3D modeling (ZBrush, Blender, MD, Substance Painter) and Unreal Engine.
I established Vinci Art Studio not merely as a brand, but as a personal "R&D lab" to accumulate the technical assets and narrative depth required for my dream project—a vast, logic-driven open world. I treat every professional challenge as an opportunity to refine my pipeline, combining the artistic sensibility of an illustrator with the structural thinking of a game developer.