Firearms Chapter
Traditional Weapons
Core
Chemical Energy → High-Pressure Gas → Kinetic Energy → Physical Penetration
Engineering Characteristics
Gunpowder Propulsion | Metal Projectiles | Reliance on Momentum/Penetration | Simple Structure | Low Cost | Extremely High Reliability
Pros & Cons
Pros: Extremely high energy density; portable; independent of power sources; best adaptability to wilderness environments.
Cons: Pure physical damage; no intelligent control; power ceiling limited by materials.
Style
Traditional Weapon Aesthetics
Mid-tier Weapons
Core
Energy → Magnetic Field → Kinetic Energy
Engineering Characteristics
Powderless | Magnetic acceleration of metal warheads | Higher velocity | Physical projectile (to ensure momentum) | Electric/Field energy enhancement | Requires batteries + computing power | Features charge time
Characteristics
Massive increase in penetration | No gunpowder-based recoil system | Requires charging time
Bullet Composition
Shock/EMP payloads | High temperature/Thermal release | Arc/Plasma triggers | Smart programmable warheads
Weapon Settings
Expensive | High maintenance | Powerful | Requires power packs | Cooling limitations
Style
Near-future / Cyberpunk / Special Forces Weaponry
Top-tier Weapons
Core
Electrical Energy → Electromagnetic Waves/Particles/Fields → Interaction with Target Material
Engineering Characteristics
Replaces the traditional concept of "penetrating" objects, focusing instead on: Heating | Ablation | Disabling | Electromagnetic Interference | Neural/Sensor Disruption
Pros & Cons
Pros: Extremely high energy density; portable; independent of power sources; superior adaptability to wilderness environments.
Cons: Pure physical damage; lack of intelligent control; power ceiling constrained by material limitations.
Characteristics
Real-time tracking | Adaptive focusing | Target recognition | Thermal management | Energy allocation
Weapon Architecture Schemes
Laser (Thermal): Precision | Instant hit | Susceptible to weather conditions
Microwave/EMP (Electronic Disruption): Lethal to electronic devices | Low harm to humans | Suitable for non-lethal operations
Field Control/Plasma (Sci-Fi Focus): Requires magnetic confinement/computational control | High energy consumption
Key Distinction: The core of the third generation is not energy, but information.
Weapon Settings
Based on computational power, driven by energy (No Computing Power → No Energy Control).
In Essence:
A Tactical AI System + Energy Launcher
Style
future / Cyberpunk / Special Forces Weaponry